kcscribbler: (SHER s/j close sepia)
These characters are owned by the BBC and the writers of the show Sherlock, original characters of Sherlock Holmes, John Watson, Lestrade, et al. belonging to the works of Sir Arthur Conan Doyle.


arranged by length; warning for all kinds of uncut spoilers in summaries )
kcscribbler: (B working)

Superman, Batman, Terry McGinnis, et al belong to DC Comics and the DCAU including events scripted by Stan Berkowitz, Paul Dini, etc.


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kcscribbler: (STXI kirk)
Title: Open Books and Closed Doors
Fandom: ST:AOS
Characters: Kirk, Spock, McCoy, Uhura, various
Word Count: 28,000+ total
Rating: T for movie-level language and violence
Warnings/Spoilers: Spoilers for all AOS movies and various TOS episodes, any specifics notated in each section. See footnotes at the end for this chapter specifics, but there are nods in this section to the TOS episode The Tholian Web.
Summary: Five times Jim Kirk epically failed to keep a secret from his command crew, and one time his command crew kept it for him

A/N: And so this ends. Thank you, lovely people who have been so kind as to comment and encourage during this spin into AOS land - I truly appreciate each and every comment and they absolutely make my day. Much love to you all.


Chapter One | Chapter Two | Chapter Three | Chapter Four | Chapter Five
 


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kcscribbler: (STXI negative space)
 Title: Open Books and Closed Doors

Fandom: ST:AOS
Characters: Kirk, Spock, McCoy, Uhura, various
Word Count: about 4000 each chapter
Rating: T for movie-level language and violence
Warnings/Spoilers: Spoilers for all AOS movies and various TOS episodes, any specifics notated in each section. This chapter, vague spoilers for Into Darkness and a couple TOS episodes, Conscience of the King and Trouble with Tribbles - though this really can't be categorized as a reboot of either.
Summary: Five times Jim Kirk epically failed to keep a secret from his command crew, and one time his command crew kept it for him

A/N: Obviously the few skeletal elements you recognize from Trouble with Tribbles are not mine. Regarding Conscience of the King elements: rather than embellishing upon the way over-used Tarsus angle, I chose to keep it background here, especially since we have zero indications in screen AOS canon as to whether or not it even occurred in the AOS timeline. So take that speculation how you will.


Chapter One | Chapter Two | Chapter Three | Chapter Four
 


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kcscribbler: (STXI kirk)
 Title: Open Books and Closed Doors

Fandom: ST:AOS
Characters: Kirk, Spock, McCoy, Uhura, various
Word Count: about 4000 each chapter
Rating: T for movie-level language and violence
Warnings/Spoilers: Spoilers for all AOS movies and various TOS episodes, any specifics notated in each section. This chapter, spoilers for the below-mentioned TOS episode and slight spoilers for Beyond.
Summary: Five times Jim Kirk epically failed to keep a secret from his command crew, and one time his command crew kept it for him

A/N: Obviously the background plot of this is ripped off of the TOS episode This Side of Paradise; I don't own those elements, what few there are.


Chapter One | Chapter Two | Chapter Three | 
 


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kcscribbler: (STXI negative space)
 Title: Open Books and Closed Doors

Fandom: ST:AOS
Characters: Kirk, Spock, McCoy, Uhura, various
Word Count: about 4000 each chapter
Rating: T for movie-level language and violence
Warnings/Spoilers: Spoilers for all AOS movies and various TOS episodes, any specifics notated in each section. This section, no real spoilers but a few footnotes.
Summary: Five times Jim Kirk epically failed to keep a secret from his command crew, and one time his command crew kept it for him

A/N: This really wasn't intended to be primarily revolving around Kirk and Spock, but these early chapters just seem to be lending themselves to that. The next is very much McCoy-centric, though, so my fellow Triumvirate fans can rest easy in that knowledge.


Chapter One | Chapter Two |


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kcscribbler: (Default)
Title: Open Books and Closed Doors
Fandom: ST:AOS
Characters: Kirk, Spock, McCoy, Uhura, various
Word Count: about 4000 each chapter
Rating: T for movie-level language and violence
Warnings/Spoilers: Spoilers for all AOS movies and various TOS episodes, any specifics notated in each section. This section, spoilers for the first AOS movie.
Summary: Five times Jim Kirk epically failed to keep a secret from his command crew, and one time his command crew kept it for him

Chapter One




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kcscribbler: (STXI kirk)
Title: Open Books and Closed Doors
Fandom: ST:AOS
Characters: Kirk, Spock, McCoy, Uhura, various
Word Count:
Rating: T for movie-level language and violence
Warnings/Spoilers: Spoilers for all AOS movies and various TOS episodes, any specifics notated in each section. This section, spoilers for the first AOS movie.
Summary: Five times Jim Kirk epically failed to keep a secret from his command crew, and one time his command crew kept it for him


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kcscribbler: (MISC library)
Title: Take a Breath
Fandom: Supernatural
Characters: Sam and Dean Winchester
Word Count: 1600ish (17 drabbles and a tag)
Rating: T for language and spoilers
Warnings/Spoilers: Spoilers for all aired episodes of S12, including the finale and everything it encompassed (ie. Main character death, etc.).

Summary: Sam tries to be the strong one in the immediate aftermath of All Along the Watchtower.
A/N: Written for my [community profile] genprompt_bingo card spaces of Corpses/Skeletons/Remains and Ghosts/Hauntings.


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kcscribbler: (TOS logic migraine)
Title: Unexpected Developments (1/?)
Series: Insontis II
Characters: Kirk, McCoy, various
Word Count: 1450 (this bit)
Rating: K+
Warnings/Spoilers: Lack of real plot, ghastly amounts of fluff, etc. If you're in search of story with depth and substance, this is not the universe you're looking for. *Jedi hand wave*

Summary: Truces and alliances, of sorts, are formed.

A/N: While yes, sharp-eyed canonists will start to see some foreshadowing here (remember when this arc started, there was less than a year to go in the 5-year-mission), rest assured this Insontis series will end happily, before the drama that took place between the series and the movies.

Chronological Order of This 'Verse:

When I Was a Child
Impeccable Aim
Lesson One
A Matter of Genetics
Taking Sides
Fangirls
Out of the Mouth of Babes
A Two-Way Trust
Lesson Two
Unleashed
Family Interlude
Artistic License 
Blackmail Potential 
Captain Sunshine
Sunshine and Darkness
Ducks in Space
Smart is Sexy
Lesson Four
Never Too Young
The Sincerest Form of Flattery
Lesson Five
Persuasive Arguments
A Decided Lack of Amusement  (
1/4)  (2/4)  (3/4)  (4/4)
Catch a Falling Star
An Infernal Device
Lesson Six (and Seven, really) (
1/4) (2/4) (3/4) (4/4)
The Second Time Around 
Lessons Eight and Nine 
Lessons Ten and Eleven (
1/2) (2/2)
Outside the Box
Comprehension (
1/4) (2/4) (Interlude) (3/4) (4/4)
And So It Begins
Fear Is Only Embarrassing in Public
Never Tease a Vulcan
Best Destiny (
1/4) (2/4) (3/4) (4/4)
Parting Ways (
1/6) (2/6) (3/6) (4/6) (5/6) (6/6)
The Wounds of a Friend (
1/4) (2/4) (3/4) (4/4)
Lessons Learned

--

A Child of Two Worlds
First Impressions
Instincts
Lesson One, of sorts
Communication
Lesson Two
Lesson Three
Trust (Lesson Four)  (
1/2)  (2/2)
Oversights and Undershirts
Learning Diplomacy
Lesson Five
Puppy Eyes and Panic Attacks
Taking Responsibility
Diplomatic Choices (
1/5)  (2/5)  (3/5)  (4/5)  (5/5)
Unexpected Developments
 


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kcscribbler: (Default)
Because I've been feeling very much in a slump lately, both in RL and in writing, something a little different thanks to the interesting little Dreamwidth comm [community profile] genprompt_bingo . Writing has always helped me with depression, but that's not exactly doing any good if I'm not overly inspired by anything currently on my plate right now.

Card may (and hopefully will) encompass a variety of fandoms, and fics must be at least 100 words.






Everything is negotiable. Whether or not the negotiation is easy is another thing. The Game's Afoot Noble Oaths / Promises Scapegoat
Corpses / Skeletons / Remains Gods / Angels / Demons used to Comedic effect Awkwardness Androids and robots Bitter
Crime and Punishment Lost and Found Wild CardCool Colours Sensual Pleasures
Extraordinary Stream of Consciousness Women Being Awesome Paper It's a Trap
Hurt / Comfort Housewife / Househusband Ghosts and Hauntings Spring Canon Themes
kcscribbler: (TREK TOS crew friends)
Title: Diplomatic Choices (5/5)
Series: Insontis II
Characters: Kirk, McCoy, various
Word Count: 3100 (this bit)
Rating: K+
Warnings/Spoilers: Lack of real plot, ghastly amounts of fluff, etc. If you're in search of story with depth and substance, this is not the universe you're looking for. *Jedi hand wave*
Summary: In which appearances are not always what they seem.
A/N: Last bit of this arc; new one starts next time. Thank you to all you lovely people who continue to read this nonsense; your reviews absolutely make my day.


Chronological Order of This 'Verse:

When I Was a Child
Impeccable Aim
Lesson One
A Matter of Genetics
Taking Sides
Fangirls
Out of the Mouth of Babes
A Two-Way Trust
Lesson Two
Unleashed
Family Interlude
Artistic License 
Blackmail Potential 
Captain Sunshine
Sunshine and Darkness
Ducks in Space
Smart is Sexy
Lesson Four
Never Too Young
The Sincerest Form of Flattery
Lesson Five
Persuasive Arguments
A Decided Lack of Amusement  (1/4)  (2/4)  (3/4)  (4/4)
Catch a Falling Star
An Infernal Device
Lesson Six (and Seven, really) (1/4) (2/4) (3/4) (4/4)
The Second Time Around 
Lessons Eight and Nine 
Lessons Ten and Eleven (1/2) (2/2)
Outside the Box
Comprehension (1/4) (2/4) (Interlude) (3/4) (4/4)
And So It Begins
Fear Is Only Embarrassing in Public
Never Tease a Vulcan
Best Destiny (1/4) (2/4) (3/4) (4/4)
Parting Ways (1/6) (2/6) (3/6) (4/6) (5/6) (6/6)
The Wounds of a Friend (1/4) (2/4) (3/4) (4/4)
Lessons Learned

--

A Child of Two Worlds
First Impressions
Instincts
Lesson One, of sorts
Communication
Lesson Two
Lesson Three
Trust (Lesson Four)  (1/2)  (2/2)
Oversights and Undershirts
Learning Diplomacy
Lesson Five
Puppy Eyes and Panic Attacks
Taking Responsibility
Diplomatic Choices (1/5)  (2/5)  (3/5)  (4/5)  (5/5)




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kcscribbler: (Default)
 Title: Diplomatic Choices (4/?)
Series: Insontis II
Characters: Kirk, McCoy, various
Word Count: 2200 (this bit)
Rating: K+
Warnings/Spoilers: Lack of real plot, ghastly amounts of fluff, etc. If you're in search of story with depth and substance, this is not the universe you're looking for. *Jedi hand wave*
Summary: Meet the human parents? Ish?
A/N: While this arc may have slightly more serious overtones, you have my word that there eventually will be enough fluff to choke an army of unicorns, so just hang tight while we do some Plot for a bit.

Chronological Order of This 'Verse:

When I Was a Child
Impeccable Aim
Lesson One
A Matter of Genetics
Taking Sides
Fangirls
Out of the Mouth of Babes
A Two-Way Trust
Lesson Two
Unleashed
Family Interlude
Artistic License 
Blackmail Potential 
Captain Sunshine
Sunshine and Darkness
Ducks in Space
Smart is Sexy
Lesson Four
Never Too Young
The Sincerest Form of Flattery
Lesson Five
Persuasive Arguments
A Decided Lack of Amusement  (1/4)  (2/4)  (3/4)  (4/4)
Catch a Falling Star
An Infernal Device
Lesson Six (and Seven, really) (1/4) (2/4) (3/4) (4/4)
The Second Time Around 
Lessons Eight and Nine 
Lessons Ten and Eleven (1/2) (2/2)
Outside the Box
Comprehension (1/4) (2/4) (Interlude) (3/4) (4/4)
And So It Begins
Fear Is Only Embarrassing in Public
Never Tease a Vulcan
Best Destiny (1/4) (2/4) (3/4) (4/4)
Parting Ways (1/6) (2/6) (3/6) (4/6) (5/6) (6/6)
The Wounds of a Friend (1/4) (2/4) (3/4) (4/4)
Lessons Learned

--

A Child of Two Worlds
First Impressions
Instincts
Lesson One, of sorts
Communication
Lesson Two
Lesson Three
Trust (Lesson Four)  (1/2)  (2/2)
Oversights and Undershirts
Learning Diplomacy
Lesson Five
Puppy Eyes and Panic Attacks
Taking Responsibility
Diplomatic Choices (1/5)  (2/5)  (3/5)  (4/5)



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kcscribbler: (Default)
 Series: Moments in Time

Characters: Spock, Kirk
Word Count: 3900
Rating: T

Warnings/Spoilers: Spoilers for Whom Gods Destroy. And thereby, foreshadowing for Requiem for Methusaleh, or my attempts at explaining the end scene of that episode.

Summary: After the events on Elba II, more than just a game is fought over a chessboard by the captain and first officer of the Enterprise.

A/N: I'd forgotten what a classic TOS story this one is, overlooked and sandwiched between some less-than-stellar episodes as were common in Season Three. There are some really great character moments in it, and some ludicrously laughable plot points combined with a disturbing storyline – crucial components that make this show what it is. Definitely worth a rewatch if you've forgotten about it like I had.


Chapter One: Arena
Chapter Two: Trouble with Tribbles
Chapter Three: Metamorphosis
Chapter Four: Doomsday Machine
Chapter Five: Squire of Gothos 
Chapter Six: Devil in the Dark
Chapter Seven: Errand of Mercy
Chapter Eight: Tholian Web 
Chapter Nine: Return to Tomorrow
Chapter Ten: Journey to Babel
Chapter Eleven: Where No Man Has Gone Before 
Chapter Twelve: Conscience of the King
Chapter Thirteen: Amok Time 
Chapter Fourteen: The Alternative Factor
Chapter Fifteen: Court Martial
Chapter Sixteen: The Immunity Syndrome 
Chapter Seventeen: Space Seed
Chapter Eighteen:  Day of the Dove
 


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kcscribbler: (Default)
 Title: Diplomatic Choices (3/?)

Series: Insontis II
Characters: Kirk, McCoy, various
Word Count: (this bit)
Rating: K+
Warnings/Spoilers: Lack of real plot, ghastly amounts of fluff, etc. If you're in search of story with depth and substance, this is not the universe you're looking for. *Jedi hand wave*
Summary: The Vulcan delegation beams aboard, and so it begins.
A/N: While this arc may have slightly more serious overtones, you have my word that there eventually will be enough fluff to choke an army of unicorns, so just hang tight while we do some Plot for a bit.


Chronological Order of This 'Verse:

When I Was a Child
Impeccable Aim
Lesson One
A Matter of Genetics
Taking Sides
Fangirls
Out of the Mouth of Babes
A Two-Way Trust
Lesson Two
Unleashed
Family Interlude
Artistic License 
Blackmail Potential 
Captain Sunshine
Sunshine and Darkness
Ducks in Space
Smart is Sexy
Lesson Four
Never Too Young
The Sincerest Form of Flattery
Lesson Five
Persuasive Arguments
A Decided Lack of Amusement  (1/4)  (2/4)  (3/4)  (4/4)
Catch a Falling Star
An Infernal Device
Lesson Six (and Seven, really) (1/4) (2/4) (3/4) (4/4)
The Second Time Around 
Lessons Eight and Nine 
Lessons Ten and Eleven (1/2) (2/2)
Outside the Box
Comprehension (1/4) (2/4) (Interlude) (3/4) (4/4)
And So It Begins
Fear Is Only Embarrassing in Public
Never Tease a Vulcan
Best Destiny (1/4) (2/4) (3/4) (4/4)
Parting Ways (1/6) (2/6) (3/6) (4/6) (5/6) (6/6)
The Wounds of a Friend (1/4) (2/4) (3/4) (4/4)
Lessons Learned

--

A Child of Two Worlds
First Impressions
Instincts
Lesson One, of sorts
Communication
Lesson Two
Lesson Three
Trust (Lesson Four)  (1/2)  (2/2)
Oversights and Undershirts
Learning Diplomacy
Lesson Five
Puppy Eyes and Panic Attacks
Taking Responsibility
Diplomatic Choices (1/5)  (2/5)  (3/5)

 


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kcscribbler: (Default)
 Title: Minds Over Other Matters

Characters: Spock, Kirk, various
Genre: Gen, H/C, Humor
Word Count: 17,800
Rating: T for themes and movie-level language

Warnings/Spoilers: Vague spoilers for AOS movies, spoilers of sorts for TOS episodes Mirror, Mirror, Amok Time, and Empath, but no knowledge of those episodes necessary to understand this fic. No lack of mental consent between main characters, warning for brief and non-graphic lack of that with a minor character in the very last section. Also, I do acknowledge the Spock/Uhura movie relationship, though I write only gen fic so it's only more than referenced in Section II.

Summary: Five times a mind meld with Jim Kirk worked just fine, and one time where it really, really didn't

A/N: I've rebooted several TOS episodes here and likely unconsciously thrown in a hodgepodge of other TOS elements because that's where my original heart lies, so anything you recognize likely does not belong to me. The rest of this nonsense does.


VI. First Contact, or They Should Put Warning Labels on These Things
V. Wonder Twin Powers Activate, or I Told You Not to Touch That Plant
IV. Transporter Malfunctions 101, or Mirror, Mirror, on the…Parallel Universal Transfer
III. The Vulcan Death-Grip, or I Am Not Your Personal Knockout Artist, Doctor
II. Matters of Biology, or Ménage à trois. Ish.
I. It's Your Funeral, or We're All Mad Here, And I Did Try To Warn You, Sucker


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kcscribbler: (Default)
 Title: Shades of Darkness

Characters: AOS Kirk, Spock, McCoy, Spock Prime, AOS Enterprise crew; TOS movie-era Kirk, Spock
Rating: T for movie-level language and violence
Final Word Count: 50,700

Warnings/Spoilers: Primary plot spoilers for Star Trek: Into Darkness and Generations. Various other spoilers for various other movies and Trek universe canons, footnoted where needed; no in-depth knowledge necessary to understand story. Could be categorized as a Generations fix-it, but set parallel to TSFS and TVH.

SummaryNo one is more surprised than the newly-resurrected James T. Kirk, when he opens his eyes on an unfamiliar Starfleet Medical bay and a crew nearly forty years his junior. Meanwhile, young Jim finds himself trapped in the ghostly spirit-world of the Nexus, trying to find his way home as his crew desperately search for a way to reach him before Captain Picard can convince a confused Enterprise captain to leave that elusive Valhalla to face a premature death on Veridian III.

A/N: And here it ends, folks. Hopefully all questions answered with at least as much credibility as time-travelling with humpback whales by guesstimated slingshot maneuvers around the sun, or being able to be shoved out of a warp bubble with a hull breach by the Vengeance and not instantly be shredded into atoms. Gotta love the flexibility of Star Trek science. Thank you again to all you lovely people who have come along for this crazy ride; your support is very much appreciated and I hope you enjoyed.


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kcscribbler: (Default)
 Title: Shades of Darkness

Characters: AOS Kirk, Spock, McCoy, Spock Prime, AOS Enterprise crew; TOS movie-era Kirk, Spock; TNG Picard, various from all three universes
Rating: T for movie-level language and violence
Final Word Count: TBD, about 3000 per chapter

Warnings/Spoilers: Primary plot spoilers for Star Trek: Into Darkness and Generations. Various other spoilers for various other movies and Trek universe canons, footnoted where needed; no in-depth knowledge necessary to understand story. Could be categorized as a Generations fix-it.

Secondary Warning: this is technically a WIP, though most of it is already in rough draft form, so updates will be slow but consistent. Feedback is not necessary but very much appreciated.

SummaryNo one is more surprised than the newly-resurrected James T. Kirk, when he opens his eyes on an unfamiliar Starfleet Medical bay and a crew nearly forty years his junior. Meanwhile, young Jim finds himself trapped in the ghostly spirit-world of the Nexus, trying to find his way home as his crew desperately search for a way to reach him before Captain Picard can convince a confused Enterprise captain to leave that elusive Valhalla to face a premature death on Veridian III. Basically, the AOS version of The Search for Spock, with obvious plot adjustments.

A/N: So close, I was so close to hitting my original plan of ten chapters! Ah well, everyone likes a little fluff to wrap up with, y/y? Also, the obvious lines you come across later on in the chapter are taken from STID; anything you recognize belongs to Paramount, etc., etc.


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kcscribbler: (Default)
 Title: Shades of Darkness

Characters: AOS Kirk, Spock, McCoy, Spock Prime, AOS Enterprise crew; TOS movie-era Kirk, Spock; TNG Picard, various from all three universes
Rating: T for movie-level language and violence
Final Word Count: TBD, about 3000 per chapter

Warnings/Spoilers: Primary plot spoilers for Star Trek: Into Darkness and Generations. Various other spoilers for various other movies and Trek universe canons, footnoted where needed; no in-depth knowledge necessary to understand story. Could be categorized as a Generations fix-it.

Secondary Warning: this is technically a WIP, though most of it is already in rough draft form, so updates will be slow but consistent. Feedback is not necessary but very much appreciated.

SummaryNo one is more surprised than the newly-resurrected James T. Kirk, when he opens his eyes on an unfamiliar Starfleet Medical bay and a crew nearly forty years his junior. Meanwhile, young Jim finds himself trapped in the ghostly spirit-world of the Nexus, trying to find his way home as his crew desperately search for a way to reach him before Captain Picard can convince a confused Enterprise captain to leave that elusive Valhalla to face a premature death on Veridian III. Basically, the AOS version of The Search for Spock, with obvious plot adjustments.

A/N: The beginning of the end here, peeps. And take the science behind the Nexus with a grain of salt, btw, since we know very little about it and what we do know makes very little sense; I've twisted my creative liberty a bit to fit what I need here.


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